Showing posts with label Mix n Match blog challenge. Show all posts
Showing posts with label Mix n Match blog challenge. Show all posts

Friday, 14 November 2008

Mix 'n match

Really enjoyed reading most of these, and got to know some blogs I wasn't familiar with, so it's all of the good.

Mind, in a moment of egoism, and despite having linked to where my own offering was posted, I decided to put it here as well.

RL and SL: Separated at birth or art imitating life?

The temptation here is to talk about the title as much as the issues. You have been warned.

For the first half of the question, after mature reflection over the first coffee of the day, I'd say that SL and RL can be to some extent separated at birth if you prefer, but most of the time I think there is some kind of blend. No two people are ever going to have the same 'blend' either.

So I'm starting with the 'yes and no' answers already. Second coffee needed.

Of course, you get those who claim 'I never ever see SL as more than just a game and I'm not involved in it' and those who let it - little by little or in huge leaps and bounds - take hold of their RL. It can be an addiction that ruins families, or solace for those alone and needing contact, not forgetting the attraction of the whole Barbie aspect (let it be said, SL shoes are a topic in themselves), or a case of hot cybersex, drama, rinse and repeat - and a lot more things besides.

Again, no two personal situations are alike. No two experiences of SL will be alike. Some people don't even care about SL shoes, can you imagine?

It's a statistical fact that the vast majority of those who download SL don't stay around. Some get as far as grabbing the freebies, hopping on a pose ball or three, and flying around a few sims, and then their enthusiasm fades as fast as it started. Been there, done that sort of thing with World of Warcraft. No, we won't go there, promise. A lot of those people will be inclined towards the 'separated at birth' approach, but then some experienced poseball-hoppers still claim they're totally detached from it all.

Me? I tend to think anybody who tries out SL will daydream a little even if their experience is fleeting. Could that bling-wearing, hooker-shoed poseball partner be Ms Perfect or a great person to get to know? Could it be fun to construct your own dream world / space station / whatever if you had the time or the skills? What if you just took a prim and played with the edit commands? What if you camped for a while or even put payment information on file and headed for a shoe shop (obsessed, me?) or rented a place to place your poseballs?

It's just those daydreams, which can turn into more involvement with SL or not, that mean that you can never be completely detached from it. Cliché time, but behind the pixels is a human being, and a human being has an imagination. So can you really say 'I am not my avatar'. I don't think so.

So my more detailed answer to the 'separated at birth' aspect would be a firm 'it depends' or more like a 'not really'.

Next, does this almost-no to the first part of the title mean that, given the 'either-or' structure, must SL therefore be a more a case of art imitating life?

See, I said I had a problem with the title. But onwards.

First, is SL art? Well, looking at some latex-clad bimbos, fresh-out-of-Photoshop-101-clothes or badly-textured freebie prefabs, this is a questionable at times. But then I'm a snob and I could write on the difference between quality and personal preference forever (and have, but that was in another blog far, far away, before I discovered SL shoes and the joys of texturing).

OK, to cut this short, SL can indeed be art, and there's always some element of creativity involved, whether it's choosing your newbie avatar or creating an entire world from little blocks of virtual plywood. Dammit, you only have to visit some absolutely stunning sims or those amazing little designer shops like Vent du Sud (and why of course this is a plug. Live with it. Look at the pretty picture).

Vent du Sud

So is SL a case of art always imitating life or is there another 'yes and no' answer coming up.

Dead right there is.

See, SL is a 'virtual world' so it's based on, y'know, our 'real' world. We don't have a whole lot else to use as inspiration, right? And it's still based on our world if you get into role-playing. Whether you're a furry, Gor, or anorexic-looking fashionista, you've based it on something you've seen or imagined in RL.

And yet…

SL is also a case of art, or imagination, going way further than what you can do in RL. We can be architects without needing to worry about how to place a castle 500m in the air. We can fix the weather, we can dance without having two left feet, we can design a whole world from a keyboard. Well, if we can pay for a fast computer and preferably a Rather Expensive Bit of Server Space (had to get that one in too, sorry).

So, for the 'art imitating life' part of the title, I'd say a resounding 'yes but it's more than that'.

But the two parts of this title aren't mutually exclusive, and that is, in fact, my point (between references to shoes and my store).

You can keep your SL away from your RL, or not. In my opinion, it's hard to really separate them completely, as I said above, but there are those who keep it at a greater distance than others.

However whether or not you separate your two 'lives', SL is still pretty much a case of art (let's not get into 'what is art', OK?) imitating life.

Coffee over. And now it's time or me to go shoe-shopping and to twist a prim or three.

Argumentatively yours,

Ariadne Korda
SL builder, SL and RL shoe-lover.

Wednesday, 12 November 2008

Mix n Match challenge

I took part in the 'Mix and Match' blog challenge, and am pleased to host Otenth Paderborn on the subject of 'True Mentoring'.
His blog: http://otenth.homefries.org/
Thanks to ArminasX Saiman and Vint Falken for the idea - looking forward to reading some of the entries
My own entry "RL or SL - separated at birth or art imitating life" should appear on http://freefindsformen.blogspot.com/ today.

Again, thanks Otenth.

Photo: Otenth Paderborn and nox Pinion in one of her current builds.

True Mentoring
by Otenth Paderborn


In February 2007, while hanging out at my home in Pruni (this was before I left the mainland for more congenial climes), I got an IM from someone named nox Pinion.


The IM said something like, "Hello, can you help me?"I was feeling unusually mellow, so instead of replying "Who is this?" I asked what the problem was. (All the while checking nox's profile: Yep, a total noob.)


It seems nox was in an unsavory location and couldn't figure out how to get out. So I offered a TP, telling her that a blue window would pop up and that she should accept the teleport offer.


The avatar who appeared before me had already managed to modify her appearance from the hirajuku which was at the time one of the default avatars.


We began a conversation about how she was liking Second Life, and after a bit, she asked, "Do you know who I am?"It is truly funny that in a virtual world where we can be anything we wish to be, I took a moment to cam around and take a good look at nox.


Of course, the number of people who knew my name in Second Life was relatively small, and of those, even fewer were likely to be trying it out themselves. I guessed on my first try. nox was my first "RL" friend to come into Second Life.


True to her motivating spirit, nox had become bored with the Linden orientation islands and had teleported out in the faith that she could figure it out on her own.


And except for that early trouble with being unable to figure out how to leave a confusing location, nox's faith in herself has been justified.I gave nox the use of a room in my house, and introduced her to a few of my friends.


Within a short while, she was introducing me to some of her friends. And she certainly took to Second Life like a duck to water. But I think it probably made a significant difference to nox's experience of Second Life that I simply shared a bit of what I had: a place to call home in the virtual world, a modicum of privacy, and a modest number of unused prims.


About a year later, Radio Riel founder Gabrielle Riel was looking around for someone to create a float for the Caledon Mardi Gras parade. I got Gabi and nox in touch with one another, and thereby mentored nox in stretching her abilities!


nox had an ambitious vision of a float in the form of a large dress. Scripts! Vehicle prim limits! Animations! Not enough time! Heh. Did nox ever learn a lot out of that experience.


I'm glad to say that nox has only continued to learn and to stretch. Having rented land of her own for a while, nox is currently renting land from me in Orcadia, an island estate, where she has the main store for her business, Tea & Strychnine: Neo-Victorian, Gothic-revivial, steampunk, warped Alice-in-Wonderland furnishings, accessories and eccentricities.